Summary
A variant of
UnityEngine.IAnimationClipSource
which uses a System.Collections.Generic.ICollection`1
instead of a
System.Collections.Generic.List`1
so that it can take a System.Collections.Generic.HashSet`1
to efficiently avoid adding duplicates.
Animancer.AnimancerUtilities
contains various extension methods for this purpose.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- Directional
Mixer State - PlayableAssetState
- Transition
Library Definition - LinearMixerState
- Manual
Mixer Transition <TMixer> - AnimancerLayer
- ManualMixerState
- Vector2MixerState
- ControllerTransition
- Animancer
Layer Mixer List - Manual
Mixer Transition - CartesianMixerState
- Directional
Clip Transition - NamedClipTransition
- AnimancerComponent
- MixerTransition
<TMixer, TParameter> - Clip
Transition Sequence - Transition
Library Asset - MixerState
<TParameter> - Playable
Asset Transition - Animancer
State Dictionary - AnimationGatherer
- ControllerTransition
<TState> - Hybrid
Animancer Component - ClipState
- ClipTransition
- AnimancerLayerList
- Weighted
Mask Layer List - Linear
Mixer Transition - AnimancerState
- ControllerState
- MixerTransition2D
- TransitionLibrary
- AnimancerGraph
- Named
Animancer Component
- Directional
graph BT
Type["IAnimationClipCollection"]
class Type type-node
Implementing0["DirectionalMixerState"]-.->Type
click Implementing0 "/animancer/api/Animancer/DirectionalMixerState"
Implementing1["PlayableAssetState"]-.->Type
click Implementing1 "/animancer/api/Animancer/PlayableAssetState"
Implementing2["TransitionLibraryDefinition"]-.->Type
click Implementing2 "/animancer/api/Animancer.TransitionLibraries/TransitionLibraryDefinition"
Implementing3["LinearMixerState"]-.->Type
click Implementing3 "/animancer/api/Animancer/LinearMixerState"
Implementing4["ManualMixerTransition<TMixer>"]-.->Type
click Implementing4 "/animancer/api/Animancer/ManualMixerTransition_1"
Implementing5["AnimancerLayer"]-.->Type
click Implementing5 "/animancer/api/Animancer/AnimancerLayer"
Implementing6["ManualMixerState"]-.->Type
click Implementing6 "/animancer/api/Animancer/ManualMixerState"
Implementing7["Vector2MixerState"]-.->Type
click Implementing7 "/animancer/api/Animancer/Vector2MixerState"
Implementing8["ControllerTransition"]-.->Type
click Implementing8 "/animancer/api/Animancer/ControllerTransition"
Implementing9["AnimancerLayerMixerList"]-.->Type
click Implementing9 "/animancer/api/Animancer/AnimancerLayerMixerList"
Implementing10["ManualMixerTransition"]-.->Type
click Implementing10 "/animancer/api/Animancer/ManualMixerTransition"
Implementing11["CartesianMixerState"]-.->Type
click Implementing11 "/animancer/api/Animancer/CartesianMixerState"
Implementing12["DirectionalClipTransition"]-.->Type
click Implementing12 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing13["NamedClipTransition"]-.->Type
click Implementing13 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing14["AnimancerComponent"]-.->Type
click Implementing14 "/animancer/api/Animancer/AnimancerComponent"
Implementing15["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing15 "/animancer/api/Animancer/MixerTransition_2"
Implementing16["ClipTransitionSequence"]-.->Type
click Implementing16 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing17["TransitionLibraryAsset"]-.->Type
click Implementing17 "/animancer/api/Animancer.TransitionLibraries/TransitionLibraryAsset"
Implementing18["MixerState<TParameter>"]-.->Type
click Implementing18 "/animancer/api/Animancer/MixerState_1"
Implementing19["PlayableAssetTransition"]-.->Type
click Implementing19 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing20["AnimancerStateDictionary"]-.->Type
click Implementing20 "/animancer/api/Animancer/AnimancerStateDictionary"
Implementing21["AnimationGatherer"]-.->Type
click Implementing21 "/animancer/api/Animancer.Editor/AnimationGatherer"
Implementing22["ControllerTransition<TState>"]-.->Type
click Implementing22 "/animancer/api/Animancer/ControllerTransition_1"
Implementing23["HybridAnimancerComponent"]-.->Type
click Implementing23 "/animancer/api/Animancer/HybridAnimancerComponent"
Implementing24["ClipState"]-.->Type
click Implementing24 "/animancer/api/Animancer/ClipState"
Implementing25["ClipTransition"]-.->Type
click Implementing25 "/animancer/api/Animancer/ClipTransition"
Implementing26["AnimancerLayerList"]-.->Type
click Implementing26 "/animancer/api/Animancer/AnimancerLayerList"
Implementing27["WeightedMaskLayerList"]-.->Type
click Implementing27 "/animancer/api/Animancer/WeightedMaskLayerList"
Implementing28["LinearMixerTransition"]-.->Type
click Implementing28 "/animancer/api/Animancer/LinearMixerTransition"
Implementing29["AnimancerState"]-.->Type
click Implementing29 "/animancer/api/Animancer/AnimancerState"
Implementing30["ControllerState"]-.->Type
click Implementing30 "/animancer/api/Animancer/ControllerState"
Implementing31["MixerTransition2D"]-.->Type
click Implementing31 "/animancer/api/Animancer/MixerTransition2D"
Implementing32["TransitionLibrary"]-.->Type
click Implementing32 "/animancer/api/Animancer.TransitionLibraries/TransitionLibrary"
Implementing33["AnimancerGraph"]-.->Type
click Implementing33 "/animancer/api/Animancer/AnimancerGraph"
Implementing34["NamedAnimancerComponent"]-.->Type
click Implementing34 "/animancer/api/Animancer/NamedAnimancerComponent"
Syntax
public interface IAnimationClipCollection
Remarks
UnityEngine.IAnimationClipSource
still needs to be the main point of entry for the Animation Window, so this
interface is only used internally.
Methods
Name | Value | Summary |
---|---|---|
GatherAnimationClips |
void |
Adds all the animations associated with this object to the `clips`.
|