Summary
A system which triggers events in an
Animancer.AnimancerEvent.Sequence
based on a target Animancer.AnimancerEvent.Dispatcher.State
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type-.->Interface0["IHasDescription"]
click Interface0 "/animancer/api/Animancer/IHasDescription"
Type["AnimancerEvent.Dispatcher"]
class Type type-node
Syntax
public class AnimancerEvent.Dispatcher : IHasDescription
Constructors
Name | Summary |
---|---|
Dispatcher |
Creates a new Animancer.AnimancerEvent.Dispatcher . |
Fields
Name | Constant Value | Summary |
---|---|---|
State |
The target state.
|
Properties
Name | Value | Summary |
---|---|---|
Events | AnimancerEvent |
Animancer.AnimancerState.OwnedEvents and
Animancer.AnimancerState.SharedEvents .
|
HasOwnEvents | bool |
Animancer.AnimancerState.HasOwnedEvents |
MaximumFullLoopCount | int |
The maximum number of times a looping animation can trigger all of its events in a single frame.
Default 3, Minimum 1.
static
|
Methods
Name | Value | Summary |
---|---|---|
AppendDescription |
void |
Appends a detailed descrption of the current details of this object.
|
Dismiss |
void |
Sets
Animancer.AnimancerEvent.Dispatcher.HasOwnEvents to false . |
InitializeEvents |
bool |
Animancer.AnimancerState.Events(System.Object,Animancer.AnimancerEvent.Sequence@) . |
SetEvents |
void |
Setters for
Animancer.AnimancerState.OwnedEvents
and Animancer.AnimancerState.SharedEvents .
|
ToString |
string |
Returns "
Animancer.AnimancerEvent.Dispatcher (Target State)". |
UpdateEvents |
void |