Summary
The maximum number of times a looping animation can trigger all of its events in a single frame.
Default 3, Minimum 1.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerEvent
.Dispatcher
Syntax
public static int MaximumFullLoopCount { get; set; }
Remarks
This limit should only ever be reached when a state has a very short length and high speed.
Value
Type | Description |
---|---|
int |