AnimationJobState<T>.

AnimationJobState<T>.TimedJob Struct

Summary

An Animancer.IAnimancerStateJob which wraps an Animancer.IAnimancerStateJob in order to manage a Animancer.AnimationJobState`1.TimedJob.Time array which can feed the Animancer.AnimancerState.TimeD into the job.
Assembly
Animancer.dll
Namespace
Animancer
Interfaces
  • IAnimationJob
  • IDisposable
Base Types
  • ValueType
graph BT Type-->Base0["ValueType"] Type-.->Interface0["IAnimationJob"] Type-.->Interface1["IDisposable"] Type["AnimationJobState<T>.TimedJob"] class Type type-node

Syntax

public struct AnimationJobState<T>.TimedJob : ValueType, IAnimationJob, IDisposable

Fields

Name Constant Value Summary
Job
The Animancer.IAnimancerStateJob data.
Time
The Animancer.AnimancerState.TimeD to be passed to the job.

Methods

Name Value Summary
Dispose() void
Cleans up the unmanaged resources used by this job.
ProcessAnimation(AnimationStream) void
Defines what do to when processing the animation.
ProcessRootMotion(AnimationStream) void
Defines what do to when processing the root motion.