Summary
Functions used to face the
Animancer.DirectionalAnimations3D`1.Transform
towards the Animancer.DirectionalAnimations3D`1.Camera
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- Enum
graph BT
Type-->Base0["Enum"]
Type["DirectionalAnimations3D<TGroup>.BillboardMode"]
class Type type-node
Syntax
public enum DirectionalAnimations3D<TGroup>.BillboardMode
Fields
Name | Constant Value | Summary |
---|---|---|
FacePosition | 2 |
Face the
Animancer.DirectionalAnimations3D`1.Camera 's position.static
|
MatchRotation | 1 |
Copy the
Animancer.DirectionalAnimations3D`1.Camera 's rotation.static
|
None | 0 |
Don't control the
Animancer.DirectionalAnimations3D`1.Transform .static
|
UprightFacePosition | 4 |
As
Animancer.DirectionalAnimations3D`1.BillboardMode.FacePosition , but only rotate around the Y axis.static
|
Upright |
6 |
As
Animancer.DirectionalAnimations3D`1.BillboardMode.UprightFacePosition ,
and also scale on the Y axis to maintain the same screen size
regardless of the Animancer.DirectionalAnimations3D`1.Camera 's Euler X Angle.static
|
UprightMatchRotation | 3 |
As
Animancer.DirectionalAnimations3D`1.BillboardMode.MatchRotation , but only rotate around the Y axis.static
|
Upright |
5 |
As
Animancer.DirectionalAnimations3D`1.BillboardMode.UprightMatchRotation ,
and also scale on the Y axis to maintain the same screen size
regardless of the Animancer.DirectionalAnimations3D`1.Camera 's Euler X Angle.static
|