AnimancerComponentEditor |
[Editor-Only] A custom Inspector for Animancer.AnimancerComponent s. |
AnimancerEditorUtilities |
[Editor-Only] Various utilities used throughout Animancer. |
AnimancerGraphControls |
[Editor-Only] Draws manual controls for the Animancer.AnimancerPlayable.Graph . |
AnimancerGUI |
[Editor-Only] Various GUI utilities used throughout Animancer. |
AnimancerLayerDrawer |
[Editor-Only]
A custom Inspector for an Animancer.AnimancerLayer which sorts and exposes some of its internal values.
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AnimancerNodeDrawer<T> |
[Editor-Only] Draws the Inspector GUI for an Animancer.AnimancerNode . |
AnimancerPlayableDrawer |
[Editor-Only] Draws the Inspector GUI for an Animancer.IAnimancerComponent.Playable . |
AnimancerReadMe |
[Editor-Only] A welcome screen for Animancer . |
AnimancerSettings |
[Editor-Only] Persistent settings used by Animancer. |
AnimancerStateDrawer<T> |
[Editor-Only] Draws the Inspector GUI for an Animancer.AnimancerState . |
AnimationBindings |
[Editor-Only]
Various utility functions relating to the properties animated by an UnityEngine.AnimationClip .
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AnimationClipEditor |
[Editor-Only] [Pro-Only] A custom Inspector for UnityEngine.AnimationClip s |
AnimationGatherer |
[Editor-Only]
A system that procedurally gathers animations throughout the hierarchy without needing explicit references.
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AttributeCache<TAttribute> |
[Editor-Only] A cache to optimize repeated attribute access. |
BaseAnimancerComponentEditor |
[Editor-Only] A custom Inspector for Animancer.IAnimancerComponent s. |
BoolPref |
[Editor-Only]
A simple wrapper around UnityEditor.EditorPrefs to get and set a bool.
If you are interested in a more comprehensive pref wrapper that supports more types, you should check out
Inspector Gadgets - Auto Prefs.
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CompactUnitConversionCache |
[Editor-Only]
A system for formatting floats as strings that fit into a limited area and storing the results so they can be
reused to minimise the need for garbage collection, particularly for string construction.
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ConversionCache<TKey, TValue> |
[Editor-Only]
A simple system for converting objects and storing the results so they can be reused to minimise the need for
garbage collection, particularly for string construction.
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EventSequenceDrawer |
[Editor-Only] Draws the Inspector GUI for a Animancer.AnimancerEvent.Sequence . |
NamedAnimancerComponentEditor |
[Editor-Only] A custom Inspector for Animancer.NamedAnimancerComponent s. |
ParametizedAnimancerStateDrawer<T> |
[Editor-Only] Draws the Inspector GUI for an Animancer.AnimancerState . |
PolymorphicDrawer |
[Editor-Only]
A UnityEditor.PropertyDrawer for Animancer.IPolymorphic and Animancer.PolymorphicAttribute .
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ReadMe |
[Editor-Only] A welcome screen for an asset. |
ScriptableObjectEditor |
[Editor-Only]
A custom Inspector for UnityEngine.ScriptableObject s which adds a message explaining that changes in play
mode will persist.
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SelfDrawerDrawer |
[Editor-Only] Draws the GUI for a Animancer.SelfDrawerAttribute field. |
SerializableEventSequenceDrawer |
[Editor-Only] Draws the Inspector GUI for a Animancer.AnimancerEvent.Sequence.Serializable . |
Serialization |
[Editor-Only] Various serialization utilities. |
SerializedArrayProperty |
[Editor-Only] A wrapper around a UnityEditor.SerializedProperty representing an array field. |
SoloAnimationEditor |
[Editor-Only] A custom Inspector for Animancer.SoloAnimation . |
SpriteEditor |
[Editor-Only]
A custom Inspector for UnityEngine.Sprite s which allows you to directly edit them instead of just showing
their details like the default one does.
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TimelineGUI |
[Editor-Only] Draws a GUI box denoting a period of time. |
TransitionDrawer |
[Editor-Only] Draws the Inspector GUI for an Animancer.ITransitionDetailed . |
TransitionPreviewWindow |
[Editor-Only]
An UnityEditor.EditorWindow which allows the user to preview animation transitions separately from the rest
of the scene in Edit Mode or Play Mode.
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