| ClickToHit |
A sample component that calls Animancer.Samples.Jobs.HitReceiver.Hit(UnityEngine.Vector3,System.Single)
when the user clicks on the ground.
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| Damping |
An sample of how to use Animation Jobs in Animancer to apply physics based damping to certain bones. |
| HitReceiver |
A sample component that demonstrates how Animancer.Samples.Jobs.SimpleLean
can be used as a dynamic response to getting hit.
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| PlayWavyBones |
A sample component which demonstrates how an Animancer.AnimationJobState`1
can be used to implement a procedural animation.
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| SimpleLean |
A wrapper that manages an Animation Job (the Animancer.Samples.Jobs.SimpleLean.Job struct nested inside this class)
which rotates a set of bones to allow the character to dynamically lean over independantly of their animations.
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| TwoBoneIK |
An sample of how to use Animation Jobs in Animancer to apply simple two bone Inverse Kinematics,
even to Generic Rigs which are not supported by Unity's inbuilt IK system.
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