Summary
[Editor-Only]
A utility for automatically swapping materials based on supported shaders.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
-
- ScriptableObject
graph BT
Type-->Base0["ScriptableObject"]
Type["MaterialVariantGroup"]
class Type type-node
Syntax
public class MaterialVariantGroup : ScriptableObject
Remarks
This system is used to allow materials to be used in any render pipeline.
Properties
Methods
Name | Value | Summary |
---|---|---|
OnEnable |
void |
Applies the first variant that successfully loaded its shader.
|