Summary
[Editor-Only] A custom Inspector for 
		Animancer.IAnimancerComponents.- Assembly
- Animancer.dll 
- Namespace
- Animancer.Editor 
- Base Types
- 
									- Editor
 
- Derived Types
							graph BT
	Type-->Base0["Editor"]
	Type["BaseAnimancerComponentEditor"]
class Type type-node
	Derived0["AnimancerComponentEditor"]-->Type
	click Derived0 "/animancer/api/Animancer.Editor/AnimancerComponentEditor"
						
					Syntax
public abstract class BaseAnimancerComponentEditor : EditorProperties
| Name | Value | Summary | 
|---|---|---|
| Targets | I | UnityEditor.Editor.targetscasted toAnimancer.IAnimancerComponent. | 
Methods
| Name | Value | Summary | 
|---|---|---|
| Do | bool | [Editor-Only]
    Draws any custom GUI for the `property`.
    The return value indicates whether the GUI should replace the regular call to
     UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,System.Boolean,UnityEngine.GUILayoutOption[]). 
    True = GUI was drawn, so don't draw the regular GUI. 
    False = Draw the regular GUI. | 
| Do | void | Draws the rest of the Inspector fields after the Animator field. | 
| OnEnable | void | Initializes this  UnityEditor.Editor. | 
| OnInspectorGUI | void | Called by the Unity editor to draw the custom Inspector GUI elements. |