Summary
[Editor-Only]
A
Animancer.Editor.SerializedDataEditorWindow`2
for UnityEngine.Component
s.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
-
- EditorWindow
- Serialized
Data Editor Window <TObject, TData>
- Derived Types
graph BT
Type-->Base0["SerializedDataEditorWindow<TObject, TData>"]
Base0-->Base1["EditorWindow"]
Type["SerializedComponentDataEditorWindow<TObject, TData>"]
class Type type-node
Derived0["TransformTreeWindow<TObject, TData>"]-->Type
click Derived0 "/animancer/api/Animancer.Editor/TransformTreeWindow_2"
Syntax
public abstract class SerializedComponentDataEditorWindow<TObject, TData> :
SerializedDataEditorWindow<TObject, TData>
where TObject : Component where TData : class, ICopyable<TData>, IEquatable<TData>, new()
Type Parameters
Name | Description |
---|---|
TObject | |
TData |
Properties
Name | Value | Summary |
---|---|---|
SourceObject | TObject |
The object which contains the data this class manages.
|
Source |
bool |
Override this to return
true if the Animancer.Editor.SerializedDataEditorWindow`2.SourceObject could be part of a prefab
to ensure that modifications are serialized properly.
|
Methods
Name | Value | Summary |
---|---|---|
CaptureData |
void |
Stores a copy of the
Animancer.Editor.SerializedDataEditorWindow`2.SourceData in the Animancer.Editor.SerializedDataEditorWindow`2.Data . |