Summary
[Editor-Only] Icon textures used throughout Animancer.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["AnimancerIcons"]
class Type type-node
Syntax
public static class AnimancerIcons
Fields
Properties
Name | Value | Summary |
---|---|---|
PauseIcon | GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for a pause button.static
|
PlayIcon | GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for a play button.static
|
ScriptableObject | Texture |
The icon for
UnityEngine.ScriptableObject .static
|
StepBackwardIcon | GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for a step backward button.static
|
StepForwardIcon | GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for a step forward button.static
|
Methods
Name | Value | Summary |
---|---|---|
AddIcon |
GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for an add button.static
|
ClearIcon |
GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for a clear button.static
|
CopyIcon |
GUIContent |
Animancer.Editor.AnimancerIcons.IconContent(UnityEngine.GUIContent@,System.String,System.String) for a copy button.static
|
IconContent |
GUIContent |
Calls
UnityEditor.EditorGUIUtility.IconContent(System.String) if the `content` was null.static
|
Load |
Texture |
Loads an icon texture.
static
|
Load |
Texture |
Loads an icon `texture` if it was
null .static
|