ActionState |
A Animancer.Samples.StateMachines.CharacterState which plays an animation then returns to idle. |
AttackState |
A Animancer.Samples.StateMachines.CharacterState which can perform Animancer.Samples.StateMachines.Weapon.AttackAnimations in sequence. |
BasicCharacterBrain |
Uses player input to control a Animancer.Samples.StateMachines.Character . |
Character |
A centralised group of references to the common parts of a character and a state machine for their actions.
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CharacterParameters |
The parameters that control a Animancer.Samples.StateMachines.Character . |
CharacterState |
A state for a Animancer.Samples.StateMachines.CharacterState.Character . |
Equipment |
Manages the items equipped by a Animancer.Samples.StateMachines.Character . |
EquipState |
A Animancer.Samples.StateMachines.CharacterState which managed the currently equipped Animancer.Samples.StateMachines.EquipState.CurrentWeapon . |
FlinchState |
A Animancer.Samples.StateMachines.CharacterState which activates itself when the character takes damage. |
HealthPool |
Manages a character's health and damage received. |
IdleState |
A Animancer.Samples.StateMachines.CharacterState which plays an animation. |
MoveState |
A Animancer.Samples.StateMachines.CharacterState which moves the character according to their
Animancer.Samples.StateMachines.CharacterParameters.MovementDirection .
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MovingCharacterBrain |
Uses player input to control a Animancer.Samples.StateMachines.Character . |
Weapon |
Holds various animations relating to the use of a weapon. |
WeaponsCharacterBrain |
Uses player input to control a Animancer.Samples.StateMachines.Character . |