| ActionState |
A Animancer.Samples.StateMachines.CharacterState which plays an animation then returns to idle. |
| AttackState |
A Animancer.Samples.StateMachines.CharacterState which can perform Animancer.Samples.StateMachines.Weapon.AttackAnimations in sequence. |
| BasicCharacterBrain |
Uses player input to control a Animancer.Samples.StateMachines.Character. |
| Character |
A centralised group of references to the common parts of a character and a state machine for their actions.
|
| CharacterParameters |
The parameters that control a Animancer.Samples.StateMachines.Character. |
| CharacterState |
A state for a Animancer.Samples.StateMachines.CharacterState.Character. |
| Equipment |
Manages the items equipped by a Animancer.Samples.StateMachines.Character. |
| EquipState |
A Animancer.Samples.StateMachines.CharacterState which managed the currently equipped Animancer.Samples.StateMachines.EquipState.CurrentWeapon. |
| FlinchState |
A Animancer.Samples.StateMachines.CharacterState which activates itself when the character takes damage. |
| HealthPool |
Manages a character's health and damage received. |
| IdleState |
A Animancer.Samples.StateMachines.CharacterState which plays an animation. |
| MoveState |
A Animancer.Samples.StateMachines.CharacterState which moves the character according to their
Animancer.Samples.StateMachines.CharacterParameters.MovementDirection.
|
| MovingCharacterBrain |
Uses player input to control a Animancer.Samples.StateMachines.Character. |
| Weapon |
Holds various animations relating to the use of a weapon. |
| WeaponsCharacterBrain |
Uses player input to control a Animancer.Samples.StateMachines.Character. |