| ActionState | A Animancer.Samples.StateMachines.CharacterStatewhich plays an animation then returns to idle. | 
							
								| AttackState | A Animancer.Samples.StateMachines.CharacterStatewhich can performAnimancer.Samples.StateMachines.Weapon.AttackAnimationsin sequence. | 
							
								| BasicCharacterBrain | Uses player input to control a Animancer.Samples.StateMachines.Character. | 
							
								| Character | A centralised group of references to the common parts of a character and a state machine for their actions. | 
							
								| CharacterParameters | The parameters that control a Animancer.Samples.StateMachines.Character. | 
							
								| CharacterState | A state for a Animancer.Samples.StateMachines.CharacterState.Character. | 
							
								| Equipment | Manages the items equipped by a Animancer.Samples.StateMachines.Character. | 
							
								| EquipState | A Animancer.Samples.StateMachines.CharacterStatewhich managed the currently equippedAnimancer.Samples.StateMachines.EquipState.CurrentWeapon. | 
							
								| FlinchState | A Animancer.Samples.StateMachines.CharacterStatewhich activates itself when the character takes damage. | 
							
								| HealthPool | Manages a character's health and damage received. | 
							
								| IdleState | A Animancer.Samples.StateMachines.CharacterStatewhich plays an animation. | 
							
								| MoveState | A Animancer.Samples.StateMachines.CharacterStatewhich moves the character according to theirAnimancer.Samples.StateMachines.CharacterParameters.MovementDirection. | 
							
								| MovingCharacterBrain | Uses player input to control a Animancer.Samples.StateMachines.Character. | 
							
								| Weapon | Holds various animations relating to the use of a weapon. | 
							
								| WeaponsCharacterBrain | Uses player input to control a Animancer.Samples.StateMachines.Character. |