Animancer.Samples.StateMachines Namespace

Summary

Code for the State Machines samples.

Class Types

Class Summary
ActionState A Animancer.Samples.StateMachines.CharacterState which plays an animation then returns to idle.
AttackState A Animancer.Samples.StateMachines.CharacterState which can perform Animancer.Samples.StateMachines.Weapon.AttackAnimations in sequence.
BasicCharacterBrain Uses player input to control a Animancer.Samples.StateMachines.Character.
Character A centralised group of references to the common parts of a character and a state machine for their actions.
CharacterParameters The parameters that control a Animancer.Samples.StateMachines.Character.
CharacterState A state for a Animancer.Samples.StateMachines.CharacterState.Character.
Equipment Manages the items equipped by a Animancer.Samples.StateMachines.Character.
EquipState A Animancer.Samples.StateMachines.CharacterState which managed the currently equipped Animancer.Samples.StateMachines.EquipState.CurrentWeapon.
FlinchState A Animancer.Samples.StateMachines.CharacterState which activates itself when the character takes damage.
HealthPool Manages a character's health and damage received.
IdleState A Animancer.Samples.StateMachines.CharacterState which plays an animation.
MoveState A Animancer.Samples.StateMachines.CharacterState which moves the character according to their Animancer.Samples.StateMachines.CharacterParameters.MovementDirection.
MovingCharacterBrain Uses player input to control a Animancer.Samples.StateMachines.Character.
Weapon Holds various animations relating to the use of a weapon.
WeaponsCharacterBrain Uses player input to control a Animancer.Samples.StateMachines.Character.

Enum Types

Enum Summary
CharacterStatePriority Levels of importance for Animancer.Samples.StateMachines.CharacterStates.