Summary
Code for the 3D Game Kit sample.
Class Types
Class | Summary |
---|---|
AirborneState | A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which plays an "airborne" animation. |
AttackState | A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which plays a series of "attack" animations. |
Character | A centralised group of references to the common parts of a character and a state machine for their actions. |
CharacterMovement | The stats and logic for moving a Animancer.Samples.AnimatorControllers.GameKit.Character . |
CharacterParameters | The parameters that control a Animancer.Samples.AnimatorControllers.GameKit.Character . |
CharacterSelector | A simple system for selecting characters. |
CharacterState |
Base class for the various states a Animancer.Samples.AnimatorControllers.GameKit.Character can be in and actions they can perform.
|
Dependency |
Warns the user if the 3D Game Kit is missing. |
DieState | A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which plays a "dying" animation. |
FlinchState | A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which plays a "getting hit" animation. |
Game |
A brain which controls the character using keyboard input. |
IdleState |
A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which keeps the character standing still and occasionally plays alternate
animations if it remains active for long enough.
|
LandingState | A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which plays a "landing on the ground" animation. |
LocomotionState |
A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which moves the character according to their
CharacterBrain.Movement .
|
RespawnState |
A Animancer.Samples.AnimatorControllers.GameKit.CharacterState which teleports back to the starting position, plays an animation then returns
to the Character.Idle state.
|