SpriteEditor Class

Summary

[Editor-Only] A custom Inspector for UnityEngine.Sprites which allows you to directly edit them instead of just showing their details like the default one does.
Assembly
Animancer.dll
Namespace
Animancer.Editor
Base Types
  • Editor
graph BT Type-->Base0["Editor"] Type["SpriteEditor"] class Type type-node

Syntax

[CustomEditor(typeof(Sprite), true), CanEditMultipleObjects]
public class SpriteEditor : Editor

Attributes

Type Description
CustomEditor
CanEditMultipleObjects

Methods

Name Value Summary
GetInfoString() string
HasPreviewGUI() bool
InverseLerpUnclamped(float, float, float) float
The opposite of UnityEngine.Mathf.LerpUnclamped(System.Single,System.Single,System.Single).
static
OnDisable() void
Cleans up this editor.
OnEnable() void
Initializes this editor.
OnInspectorGUI() void
Called by the Unity editor to draw the custom Inspector GUI elements.
OnPreviewGUI(Rect, GUIStyle) void
RenderStaticPreview(string, Object[], int, int) Texture2D