Summary
Executes
Animancer.AnimancerEvent.Invoker.InvokeAllAndClear after animations in the Dynamic Update cycle.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- MonoBehaviour
- AnimancerEvent
.Invoker
graph BT
Type-->Base0["AnimancerEvent.Invoker"]
click Base0 "/animancer-v7-4/api/Animancer/Invoker"
Base0-->Base1["MonoBehaviour"]
Type["AnimancerEvent.InvokerDynamic"]
class Type type-node
Syntax
[AnimancerHelpUrl(typeof(InvokerDynamic))]
[AddComponentMenu("")]
public class AnimancerEvent.InvokerDynamic : AnimancerEvent.Invoker
Attributes
| Type | Description |
|---|---|
| Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
| AddComponentMenu |
Properties
| Name | Value | Summary |
|---|---|---|
| Enabled | bool |
Should this system execute events?
static
|
Methods
| Name | Value | Summary |
|---|---|---|
| Awake |
void |
[Assert-Only] Registers this instance.
Inherited from AnimancerEvent
|
| Enumerate |
List |
Returns an enumerator for all invocations currently in the queue.
Inherited from AnimancerEvent
static
|
| Initialize |
AnimancerEvent |
Creates the singleton instance.
static
|
| Initialize |
AnimancerEvent |
Ensures that an appropriate
Animancer.AnimancerEvent.Invoker has been created.Inherited from AnimancerEvent
static
|
| Initialize |
AnimancerEvent |
Ensures that an appropriate
Animancer.AnimancerEvent.Invoker has been created.Inherited from AnimancerEvent
static
|
| InvokeAllAndClear |
void |
Invokes all queued events and clears the queue.
Inherited from AnimancerEvent
static
|
| LateUpdate |
void |
After animation update with dynamic timestep.
|
| OnDestroy |
void |
[Assert-Only] Un-registers this instance.
Inherited from AnimancerEvent
|