Summary
[Assert-Only]
A simple system for caching
UnityEngine.Object.name since it allocates garbage every time it's accessed.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["NameCache"]
class Type type-node
Syntax
public static class NameCache
Methods
| Name | Value | Summary |
|---|---|---|
| Clear |
void |
Clears all cached names so they will be re-gathered when next accessed.
static
|
| GetCachedName |
string |
Caches and returns the
UnityEngine.Object.name.static
|
| TryToString |
bool |
Tries to get the
UnityEngine.Object.name or System.Object.ToString.static
|