NameCache Class

Summary

[Assert-Only] A simple system for caching UnityEngine.Object.name since it allocates garbage every time it's accessed.
Assembly
Animancer.dll
Namespace
Animancer
Base Types
  • Object
graph BT Type-->Base0["Object"] Type["NameCache"] class Type type-node

Syntax

public static class NameCache

Methods

Name Value Summary
Clear() void
Clears all cached names so they will be re-gathered when next accessed.
static
GetCachedName(Object) string
Caches and returns the UnityEngine.Object.name.
static
TryToString(Object, string) bool
Tries to get the UnityEngine.Object.name or System.Object.ToString.
static