Summary
An object that can be cloned.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- Playable
Asset Transition - AnimancerEvent
.Sequence - CartesianMixerState
- AnimancerEvent
.Sequence .Serializable - Linear
Mixer Transition - Float1
Controller Transition - Transition
Modifier Group - ControllerState
. Serializable Parameter Bindings - PlayableAssetState
- Transition
<TState> - Float3
Controller Transition - MixerTransition2D
- Float1
Controller State - Float3
Controller State - ControllerState
- Manual
Mixer Transition <TMixer> - Directional
Clip Transition - ClipState
- AnimancerState
- ControllerTransition
<TState> - ClipTransition
- FadeGroup
- MixerState
<TParameter> - RootMotion
.MotionTransition - Float2
Controller Transition - ControllerTransition
- Vector2MixerState
- Manual
Mixer Transition - MixerTransition
<TMixer, TParameter> - ManualMixerState
- Directional
Mixer State - LinearMixerState
- Clip
Transition Sequence - Float2
Controller State
- Playable
Syntax
public interface ICloneable<out T>
Remarks
See
Animancer.ICloneable`1.Clone(Animancer.CloneContext)
for example usage.Type Parameters
Name | Description |
---|---|
T |
Methods
Name | Value | Summary |
---|---|---|
Clone |
T |
Creates a new object with the same type and values this.
|
Extension Methods
Name | Value | Summary |
---|---|---|
Clone |
T |
Calls
Animancer.ICloneable`1.Clone(Animancer.CloneContext) using a Animancer.CloneContext from the
Animancer.CloneContext.Pool and casts the result.
From CloneableExtensions
|