Summary
An object that can be cloned.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- Playable
Asset Transition - AnimancerEvent
.Sequence - CartesianMixerState
- AnimancerEvent
.Sequence .Serializable - Linear
Mixer Transition - Float1
Controller Transition - Transition
Modifier Group - ControllerState
. Serializable Parameter Bindings - PlayableAssetState
- Transition
<TState> - Float3
Controller Transition - MixerTransition2D
- Float1
Controller State - Float3
Controller State - ControllerState
- Manual
Mixer Transition <TMixer> - Directional
Clip Transition - ClipState
- AnimancerState
- ControllerTransition
<TState> - ClipTransition
- FadeGroup
- MixerState
<TParameter> - RootMotion
.MotionTransition - Float2
Controller Transition - ControllerTransition
- Vector2MixerState
- Manual
Mixer Transition - MixerTransition
<TMixer, TParameter> - ManualMixerState
- Directional
Mixer State - LinearMixerState
- Clip
Transition Sequence - Float2
Controller State
- Playable
graph BT
Type["ICloneable<T>"]
class Type type-node
Implementing0["PlayableAssetTransition"]-.->Type
click Implementing0 "/animancer-v7-4/api/Animancer/PlayableAssetTransition"
Implementing1["AnimancerEvent.Sequence"]-.->Type
click Implementing1 "/animancer-v7-4/api/Animancer/Sequence"
Implementing2["CartesianMixerState"]-.->Type
click Implementing2 "/animancer-v7-4/api/Animancer/CartesianMixerState"
Implementing3["AnimancerEvent.Sequence.Serializable"]-.->Type
click Implementing3 "/animancer-v7-4/api/Animancer/Serializable"
Implementing4["LinearMixerTransition"]-.->Type
click Implementing4 "/animancer-v7-4/api/Animancer/LinearMixerTransition"
Implementing5["Float1ControllerTransition"]-.->Type
click Implementing5 "/animancer-v7-4/api/Animancer/Float1ControllerTransition"
Implementing6["TransitionModifierGroup"]-.->Type
click Implementing6 "/animancer-v7-4/api/Animancer.TransitionLibraries/TransitionModifierGroup"
Implementing7["ControllerState.SerializableParameterBindings"]-.->Type
click Implementing7 "/animancer-v7-4/api/Animancer/SerializableParameterBindings"
Implementing8["PlayableAssetState"]-.->Type
click Implementing8 "/animancer-v7-4/api/Animancer/PlayableAssetState"
Implementing9["Transition<TState>"]-.->Type
click Implementing9 "/animancer-v7-4/api/Animancer/Transition_1"
Implementing10["Float3ControllerTransition"]-.->Type
click Implementing10 "/animancer-v7-4/api/Animancer/Float3ControllerTransition"
Implementing11["MixerTransition2D"]-.->Type
click Implementing11 "/animancer-v7-4/api/Animancer/MixerTransition2D"
Implementing12["Float1ControllerState"]-.->Type
click Implementing12 "/animancer-v7-4/api/Animancer/Float1ControllerState"
Implementing13["Float3ControllerState"]-.->Type
click Implementing13 "/animancer-v7-4/api/Animancer/Float3ControllerState"
Implementing14["ControllerState"]-.->Type
click Implementing14 "/animancer-v7-4/api/Animancer/ControllerState"
Implementing15["ManualMixerTransition<TMixer>"]-.->Type
click Implementing15 "/animancer-v7-4/api/Animancer/ManualMixerTransition_1"
Implementing16["DirectionalClipTransition"]-.->Type
click Implementing16 "/animancer-v7-4/api/Animancer/DirectionalClipTransition"
Implementing17["ClipState"]-.->Type
click Implementing17 "/animancer-v7-4/api/Animancer/ClipState"
Implementing18["AnimancerState"]-.->Type
click Implementing18 "/animancer-v7-4/api/Animancer/AnimancerState"
Implementing19["ControllerTransition<TState>"]-.->Type
click Implementing19 "/animancer-v7-4/api/Animancer/ControllerTransition_1"
Implementing20["ClipTransition"]-.->Type
click Implementing20 "/animancer-v7-4/api/Animancer/ClipTransition"
Implementing21["FadeGroup"]-.->Type
click Implementing21 "/animancer-v7-4/api/Animancer/FadeGroup"
Implementing22["MixerState<TParameter>"]-.->Type
click Implementing22 "/animancer-v7-4/api/Animancer/MixerState_1"
Implementing23["RootMotion.MotionTransition"]-.->Type
click Implementing23 "/animancer-v7-4/api/Animancer.Examples.Locomotion/MotionTransition"
Implementing24["Float2ControllerTransition"]-.->Type
click Implementing24 "/animancer-v7-4/api/Animancer/Float2ControllerTransition"
Implementing25["ControllerTransition"]-.->Type
click Implementing25 "/animancer-v7-4/api/Animancer/ControllerTransition"
Implementing26["Vector2MixerState"]-.->Type
click Implementing26 "/animancer-v7-4/api/Animancer/Vector2MixerState"
Implementing27["ManualMixerTransition"]-.->Type
click Implementing27 "/animancer-v7-4/api/Animancer/ManualMixerTransition"
Implementing28["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing28 "/animancer-v7-4/api/Animancer/MixerTransition_2"
Implementing29["ManualMixerState"]-.->Type
click Implementing29 "/animancer-v7-4/api/Animancer/ManualMixerState"
Implementing30["DirectionalMixerState"]-.->Type
click Implementing30 "/animancer-v7-4/api/Animancer/DirectionalMixerState"
Implementing31["LinearMixerState"]-.->Type
click Implementing31 "/animancer-v7-4/api/Animancer/LinearMixerState"
Implementing32["ClipTransitionSequence"]-.->Type
click Implementing32 "/animancer-v7-4/api/Animancer/ClipTransitionSequence"
Implementing33["Float2ControllerState"]-.->Type
click Implementing33 "/animancer-v7-4/api/Animancer/Float2ControllerState"
Syntax
public interface ICloneable<out T>
Remarks
See
Animancer.ICloneable`1.Clone(Animancer.CloneContext)
for example usage.Type Parameters
Name | Description |
---|---|
T |
Methods
Name | Value | Summary |
---|---|---|
Clone |
T |
Creates a new object with the same type and values this.
|
Extension Methods
Name | Value | Summary |
---|---|---|
Clone |
T |
Calls
Animancer.ICloneable`1.Clone(Animancer.CloneContext) using a Animancer.CloneContext from the
Animancer.CloneContext.Pool and casts the result.
From CloneableExtensions
|