Summary
A [
System.SerializableAttribute
] wrapper around an Animancer.TransitionAssetBase
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- IAnimationClipSource
- ICopyable
<Transition Asset >Reference - IPolymorphic
- ITransition
- IHasKey
- IWrapper
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type-.->Interface0["IAnimationClipSource"]
Type-.->Interface1["ICopyable<TransitionAssetReference>"]
Type-.->Interface2["IPolymorphic"]
click Interface2 "/animancer-v7-4/api/Animancer/IPolymorphic"
Type-.->Interface3["ITransition"]
click Interface3 "/animancer-v7-4/api/Animancer/ITransition"
Type-.->Interface4["IHasKey"]
click Interface4 "/animancer-v7-4/api/Animancer/IHasKey"
Type-.->Interface5["IWrapper"]
click Interface5 "/animancer-v7-4/api/Animancer/IWrapper"
Type["TransitionAssetReference"]
class Type type-node
Syntax
[Serializable]
public class TransitionAssetReference : IAnimationClipSource, ICopyable<TransitionAssetReference>,
IPolymorphic, ITransition, IHasKey, IWrapper
Remarks
This allows Transition Assets to be referenced inside [
UnityEngine.SerializeReference
]
fields which can't directly reference UnityEngine.Object
s.
Documentation:
Transition Assets
Attributes
Type | Description |
---|---|
Serializable |
Constructors
Name | Summary |
---|---|
Transition |
Creates a new Animancer.TransitionAssetReference . |
Transition |
Creates a new Animancer.TransitionAssetReference . |
Properties
Name | Value | Summary |
---|---|---|
Asset | TransitionAssetBase |
[
UnityEngine.SerializeField ] The wrapped Transition Asset. |
FadeDuration | float |
The amount of time this transition should take (in seconds).
|
FadeMode | FadeMode |
The
Animancer.FadeMode which should be used when this transition is passed into
Animancer.AnimancerLayer.Play(Animancer.ITransition) .
|
IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState ? |
Key | Object |
A key which can be used in dictionaries and hash sets.
|
Methods
Name | Value | Summary |
---|---|---|
Apply |
void |
Called by
Animancer.AnimancerLayer.Play(Animancer.ITransition) to apply any modifications to the `state`.
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
|
CreateState |
AnimancerState |
Creates and returns a new
Animancer.AnimancerState .
Note that using methods like Animancer.AnimancerLayer.Play(Animancer.ITransition) will also call
Animancer.ITransition.Apply(Animancer.AnimancerState) , so if you call this method manually you may want to call that method as well. Or you
can just use Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerGraph) .
|
GetAnimationClips |
void |
[
UnityEngine.IAnimationClipSource ]
Calls Animancer.AnimancerUtilities.GatherFromSource(System.Collections.Generic.ICollection{UnityEngine.AnimationClip},System.Object) .
|
ToString |
string |
Describes the
Animancer.TransitionAssetReference.Asset . |