An action to perform when disabling an
public enum AnimancerComponent.DisableAction
Keep playing while inactive.
UnityEngine.Playables.PlayableGraph and all its layers and states. This means that any layers or
states referenced by other scripts will no longer be valid so they will need to be recreated if you
want to use this object again.
Pause all animations in their current state so they can resume later.
Stop all animations, rewind them, and force the object back into its original state (often called the bind pose).
Stop all animations and rewind them, but leave all animated values as they are (unlike