Summary
Inverse Kinematics cannot be
dynamically enabled on some States
Types.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- OptionalWarning
Syntax
UnsupportedIK
Remarks
To use IK on a
Animancer.ControllerState you must instead enable it on the desired layer inside the
Animator Controller.
IK is not supported by Animancer.PlayableAssetState.
Setting Animancer.AnimancerNode.ApplyAnimatorIK on such a state will simply do nothing, so feel free to
disable this warning if you are enabling IK on states without checking their type.
Constant Value
| Value | Type |
|---|---|
| 4096 | Int32 |