Summary
    Inverse Kinematics cannot be
    dynamically enabled on some States
    Types.
    
		- Assembly
 - Animancer
.dll  - Namespace
 - Animancer
 - Containing Type
 - OptionalWarning
 
Syntax
UnsupportedIK
	Remarks
    To use IK on a 
	Animancer.ControllerState you must instead enable it on the desired layer inside the
    Animator Controller.
    
    IK is not supported by Animancer.PlayableAssetState.
    
    Setting Animancer.AnimancerNode.ApplyAnimatorIK on such a state will simply do nothing, so feel free to
    disable this warning if you are enabling IK on states without checking their type.
    Constant Value
| Value | Type | 
|---|---|
| 4096 | Int32 |