These samples demonstrate how you can use Unity's Animation Jobs system with Animancer to efficiently access the low-level animation stream. Some of them show how the job scripts from the Animation Jobs Samples can be used directly in Animancer while others implement custom jobs from scratch.
The Uneven Ground sample also uses a job internally in the AnimatedFloat
it uses to access the value of a custom AnimationCurve
.
10-01 Two Bone IK | Use an Animation Job to apply a simple two-bone Inverse Kinematics algorithm which works for both Humanoid and Generic Rigs. |
10-02 Damping | Use an Animation Job to apply physics based drag to a character's limb. |
10-03 Hit Impacts | Use an Animation Job to dynamically lean a character's spine to the side as if they're being hit by an attack. |