Released 2018-09-11
- Animancer Lite now includes the Pro-Only features in the Unity Editor, but not in a runtime build.
- Added
AnimancerPlayable.StopGraph
and added calls to it andPlayGraph
to stop the graph from evaluating while theAnimancerComponent
is disabled. - Minor optimisations relating to the
OnEnd
event inClipState.UpdateTime
. - Improved the structure of the state initialization process.
- Fixed
AnimancerController.OnValidate
to not accumulate data in theAnimator
with every call (and reported as a Unity bug, case 1077623). Now it just verifies that the assigned clips are all valid.