Animancer v1.3

Released 2018-09-11

When upgrading to a newer version of Animancer, you must delete any previous version from your project first. This is mandatory since Unity's package importer system does not delete or rename existing files so any old scripts that are not directly overwritten will cause compile errors that prevent anything from working.

  • Animancer Lite now includes the Pro-Only features in the Unity Editor, but not in a runtime build.
  • Added AnimancerPlayable.StopGraph and added calls to it and PlayGraph to stop the graph from evaluating while the AnimancerComponent is disabled.
  • Minor optimisations relating to the OnEnd event in ClipState.UpdateTime.
  • Improved the structure of the state initialisation process.
  • Fixed AnimancerController.OnValidate to not accumulate data in the Animator with every call (and reported as a Unity bug, case 1077623). Now it just verifies that the assigned clips are all valid.