Released 2018-09-11
- Animancer Lite now includes the Pro-Only features in the Unity Editor, but not in a runtime build.
- Added
AnimancerPlayable.StopGraphand added calls to it andPlayGraphto stop the graph from evaluating while theAnimancerComponentis disabled. - Minor optimisations relating to the
OnEndevent inClipState.UpdateTime. - Improved the structure of the state initialization process.
- Fixed
AnimancerController.OnValidateto not accumulate data in theAnimatorwith every call (and reported as a Unity bug, case 1077623). Now it just verifies that the assigned clips are all valid.