These samples demonstrate how you can use Animancer Events to trigger code at a specific time during an animation. Animancer also supports Unity's inbuilt Animation Events, though they're often less convenient to use. The Events page explains the differences between them.
05-01 Golf Events | Use Animancer Events to hit a golf ball at the right time during a swing animation and alter the timing of the transition into the next animation. |
05-02 Footstep Events | Use Animancer Events to play a footstep sound whenever the character's foot touches the ground during a walk cycle. |