- While Play Mode in the Unity Editor is paused, calls to
PlayableGraph.Evaluatewill update the model's bone transforms as expected, however anySkinnedMeshRenderers based on those bones don't update. - This means that manipulating the
Timeslider of a state in the Inspector will not affect the model as expected until the next frame. - Bug Report Case Number: 1030464 - This issue has been identified as having low priority and has been closed without a fix.