- While Play Mode in the Unity Editor is paused, calls to
PlayableGraph.Evaluatedo update the model's bone transforms, however the
SkinnedMeshRendereritself does not update.
- This means that manipulating the
Timeslider of a state in the Inspector will not affect the model as expected until the next frame.
- Bug Report Case Number: 1030464 - This issue has been identified as having low priority and has been closed without a fix.