Paused Skinned Mesh Update

  • While Play Mode in the Unity Editor is paused, calls to PlayableGraph.Evaluate will update the model's bone transforms as expected, however any SkinnedMeshRenderers based on those bones don't update.
  • This means that manipulating the Time slider of a state in the Inspector will not affect the model as expected until the next frame.
  • Bug Report Case Number: 1030464 - This issue has been identified as having low priority and has been closed without a fix.