Animancer v1.2

Released 2018-08-14

When upgrading to a newer version of Animancer, you must delete any previous version from your project first. This is mandatory since Unity's package importer system does not delete or rename existing files so any old scripts that are not directly overwritten will cause compile errors that prevent anything from working.

  • Added AnimancerTransition - a ScriptableObject class which specifies the layer index, fade duration, start time, and speed along with an AnimationClip, allowing you to configure those details in the Unity Editor instead of hard coding them.
  • [Pro-Only] Added the ability to control the Weight of each layer and to fade them like states.
  • Added an Inspector warning when the total Weight of all states in a layer doesn't equal 1.
  • Added CurrentState property to AnimancerController, AnimancerPlayable, and AnimancerLayer to allow easy access to the most recently played animation.