Released 2018-08-14
- Added
AnimancerTransition
- aScriptableObject
class which specifies the layer index, fade duration, start time, and speed along with anAnimationClip
, allowing you to configure those details in the Unity Editor instead of hard coding them. - [Pro-Only] Added the ability to control the
Weight
of each layer and to fade them like states. - Added an Inspector warning when the total
Weight
of all states in a layer doesn't equal 1. - Added
CurrentState
property toAnimancerController
,AnimancerPlayable
, andAnimancerLayer
to allow easy access to the most recently played animation.