Unity's Sprite Editor allows you to edit the details of individual
Sprites, but is very tedious to use if you have to perform the same modification to lots of them so this Tool allows you to edit many at once. It can set the
border of a
Sprite. The Rename Sprites tool handles their names.
|Image||Single Sprite||Trimmed Sprite|
- The left side of the
Spritehas 5 pixels of blank space, so we want to move the
Xvalue +5 pixels to the right.
- The right side also has 5 pixels of blank space, so we want to move the
Widthby -10 (-5 for the left and -5 for the right).
- Then 3 pixels on top so we reduce the
- The bottom is fine, so
Ystays at 0.
- Once the values are entered, we
Addthose numbers to the
- After we check that the
Spritewas modified correctly, we can select some others and apply the same modification to them.
- If any of the modifications were incorrect, we could have simply used the
Subtractbutton to reverse them.
This video is a little out of date and only shows Rect editing.
Normally when you select a
Sprite asset the Inspector only shows a few of its details and you need to open the Sprite Editor if you want to modify any of them, but Animancer adds a custom Inspector which allows you do edit everything directly:
- It displays both pixel values and normalized values.
Pivotpoint is visualised on the preview image. Holding
Ctrlwhile dragging it will snap the value to the nearest pixel.
Sprites can be edited at the same time.
|Unity Default||With Animancer|