ManualMixerState.

ManualMixerState.ITransition2D Interface

Summary

An Animancer.ITransition`1 that creates a Animancer.MixerState`1 for UnityEngine.Vector2.
graph BT Type-.->Interface0["ITransition<MixerState<Vector2>>"] Type-.->Interface1["ITransition"] click Interface1 "/animancer/api/Animancer/ITransition" Type-.->Interface2["IHasKey"] click Interface2 "/animancer/api/Animancer/IHasKey" Type-.->Interface3["IPolymorphic"] click Interface3 "/animancer/api/Animancer/IPolymorphic" Type["ManualMixerState.ITransition2D"] class Type type-node Implementing0["MixerTransition2DAsset.UnShared"]-.->Type click Implementing0 "/animancer/api/Animancer/UnShared" Implementing1["MixerTransition2D"]-.->Type click Implementing1 "/animancer/api/Animancer/MixerTransition2D"

Syntax

public interface ManualMixerState.ITransition2D : ITransition<MixerState<Vector2>>, ITransition, 
    IHasKey, IPolymorphic

Extension Methods

Name Value Summary
CreateStateAndApply(AnimancerPlayable) AnimancerState
[Animancer Extension] Calls Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState).
IsValid() bool
Returns the Animancer.ITransitionDetailed.IsValid with support for Animancer.IWrapper.