Summary
Calls
UnityEditor.EditorGUIUtility.IconContent(System.String)
if the `content` was null.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimancerIcons
Syntax
public static GUIContent IconContent(ref GUIContent content, string name, string tooltip = "")
Parameters
Name | Type | Description |
---|---|---|
content | GUIContent | |
name | string | |
tooltip | string |
Return Value
Type | Description |
---|---|
GUIContent |