Summary
How fast the
Animancer.AnimancerState.Time
is advancing every frame.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- IPlayableWrapper
Syntax
float Speed { get; set; }
Examples
void PlayAnimation(AnimancerComponent animancer, AnimationClip clip)
{
var state = animancer.Play(clip);
state.Speed = 1;// Normal speed.
state.Speed = 2;// Double speed.
state.Speed = 0.5f;// Half speed.
state.Speed = -1;// Normal speed playing backwards.
}
Remarks
1 is the normal speed.
A negative value will play the animation backwards.
Animancer Lite does not allow this value to be changed in runtime builds.
Value
Type | Description |
---|---|
float |