Summary
An action to perform when disabling an
Animancer.AnimancerComponent
. See Animancer.AnimancerComponent.ActionOnDisable
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- Enum
graph BT
Type-->Base0["Enum"]
Type["AnimancerComponent.DisableAction"]
class Type type-node
Syntax
public enum AnimancerComponent.DisableAction
Fields
Name | Constant Value | Summary |
---|---|---|
Continue | 2 |
Keep playing while inactive.
static
|
Destroy | 4 |
Destroy the
UnityEngine.Playables.PlayableGraph and all its layers and states. This means that any layers or
states referenced by other scripts will no longer be valid so they will need to be recreated if you
want to use this object again.
static
|
Pause | 1 |
Pause all animations in their current state so they can resume later.
static
|
Reset | 3 |
Stop all animations, rewind them, and force the object back into its original state (often called the
bind pose).
static
|
Stop | 0 |
Stop all animations and rewind them, but leave all animated values as they are (unlike
Animancer.AnimancerComponent.DisableAction.Reset ).
static
|