Summary
    Destroy the 
		UnityEngine.Playables.PlayableGraph and all its layers and states. This means that any layers or
    states referenced by other scripts will no longer be valid so they will need to be recreated if you
    want to use this object again.
    - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
 - Containing Type
 - AnimancerComponent
.DisableAction  
Syntax
Destroy
	Remarks
Calls 
	Animancer.AnimancerPlayable.DestroyGraph.Constant Value
| Value | Type | 
|---|---|
| 4 | Int32 |