Summary
Stop all animations, rewind them, and force the object back into its original state (often called the
bind pose).
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerComponent
.DisableAction
Syntax
Reset
Remarks
The
Animancer.AnimancerComponent must be either above the UnityEngine.Animator in
the Inspector or on a child object so that so that this Animancer.AnimancerComponent.OnDisable gets called first.
Calls Stop(), UnityEngine.Animator.Rebind, and Animancer.AnimancerPlayable.PauseGraph.
Constant Value
| Value | Type |
|---|---|
| 3 | Int32 |