Summary
[
UnityEngine.SerializeReference]
The Animancer.ITransition wrapped by this UnityEngine.ScriptableObject.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Animancer
Transition Asset <TTransition>
Syntax
public TTransition Transition { get; set; }
Remarks
WARNING: the
Animancer.AnimancerTransition`1.State holds the most recently played state, so
if you are sharing this transition between multiple objects it will only remember one of them.
Consider using an Animancer.AnimancerTransitionAssetBase.UnShared`1.
You can use Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(Animancer.ITransition) or
Animancer.AnimancerLayer.GetOrCreateState(Animancer.ITransition) to get or create the state for a
specific object.
Value
| Type | Description |
|---|---|
| TTransition |