Summary
Creates and returns a new
Animancer.AnimancerState
.
Note that using methods like Animancer.AnimancerPlayable.Play(Animancer.ITransition)
will also call
Animancer.ITransition.Apply(Animancer.AnimancerState)
, so if you call this method manually you may want to call that method as well. Or you
can just use Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerPlayable)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Animancer
Transition Asset Base
Syntax
public virtual AnimancerState CreateState()
Remarks
The first time a transition is used on an object, this method is called to create the state and register it
in the internal dictionary using the
Animancer.IHasKey.Key
so that it can be reused later on.
Return Value
Type | Description |
---|---|
AnimancerState |