Animancer includes comments for all types and members which can be viewed in any IDE as well as in an organized form in the API section of this site. This section explains how certain things are structured from a broader perspective.
You can freely move the Animancer folder anywhere in your project.
|DLLs||Import settings for the Animancer.Lite.DLLs.|
|Creating Custom States||You can create new state types by inheriting from AnimancerState (or any type derived from it).|
|Graph Structure||The Playables API which Animancer is built around works using a hierarchical tree-like structure of nodes known as a PlayableGraph.|
|Asset Sources||The example scenes use animations, models, and sprites that are freely available under public licenses, the details of which are listed both here and in their respective folders.|
|Coding Standard||An overview of the coding standard used to develop Animancer.|
|Default Script Template||Instructions for how to change your default script template.|