Animancer Events allow you to register a function to be executed when an animation passes a specific point in time (based on the
- They can be configured in the Inspector when using Transitions or in Code.
- The Events examples demonstrate how to use them.
- Also note that there are several differences between regular Animancer Events and End Events.
|How to use Animancer Events.
|How Animancer Events work.
|How to avoid issues when sharing Transitions between multiple characters.
|How to avoid requiring Garbage Collection when using Animancer Events.
|How to replace the UnityEvents normally used by Animancer Events with UltEvents.