The following sections outline some common situations you may encounter during development to compare how they could be approached with either system.

Animancer also has dedicated Examples of how to use it.

Playing How to play a single animation (with or without scripting).
Waiting How to wait until an animation ends before running some code.
Speed and Time How to manipulate the speed and time of animations.
Weapon Animations How to set up a system where each weapon has its own attack animations.