Change Log

When upgrading to a newer version of Animancer, you must delete any previous version from your project first. This is mandatory since Unity's package importer system doesn't delete or rename existing files so any old scripts that aren't directly overwritten will cause compile errors that prevent anything from working.

Animancer v4.1 2020-02-21 - Added proper support for custom Animation Curves and multi-track Timeline Assets.
Animancer v4.0 2020-01-28 - Massive changes to the main public API, new Animancer Event system, Transition Preview Window, Mixer Time Synchronisation, Timeline support.
Animancer v3.1 2019-08-12 - Added HybridAnimancerComponent and several new examples.
Animancer v3.0 2019-05-27 - Lots of new examples with full tutorial explanations. Serializables for easier Inspector configuration. Performance improvements. Play animations in Edit Mode. Better IK support.
Animancer v2.0 2018-10-08 - Added the ability to play and blend between multiple AnimatorControllers. Moved from PDF User Manual to a website with fully compiled API Documentation.
Animancer v1.3 2018-09-11 - Animancer Lite now includes the Pro-Only features in the Unity Editor, but not in a runtime build.
Animancer v1.2 2018-08-14 - Added AnimancerTransition - a ScriptableObject class which specifies the layer index, fade duration, start time, and speed along with an AnimationClip, allowing you to configure those details in the Unity Editor instead of hard coding them.
Animancer v1.1 2018-05-29 - Added support for animation layers to Animancer Pro.
Animancer v1.0 2018-05-02 - Initial release.