This section outlines various bugs and unintuitive behaviours of the Playables API and Unity in general which relate to Animancer, including any known workarounds for them.
|Animation Events||Unity's inbuilt Animation Events are sometimes not triggered when they should be.|
|Paused Skinned Mesh Update||Evaluating a PlayableGraph while the editor is paused does not update the SkinnedMeshRenderer it is being applied to.|
|Serialized Array Initialization||Unity doesn't run field initializers or constructors when resizing arrays in the Inspector.|
|Stabilize Feet||Animator.stabilizeFeet gets set to false during the first update when using playables.|
|Timeline||Timeline audio tracks don't work in Animate Physics mode and trying to preview a Timeline Transition crashes the Unity Editor.|
|Timing||There are various minor inconsistencies that can cause animation times to be slightly different from Mecanim.|
|Update Modes||Update modes mostly work in the Playables API, but have a few issues if you try to change them at runtime.|