Unity Bugs

This section outlines various bugs and unintuitive behaviours of the Playables API and Unity in general which relate to Animancer, including any known workarounds for them.

If you find any bugs in Animancer, please report them using Github Issues (or see the Help page for alternate communication methods).

Inconsistent Timing There are various minor inconsistencies that can cause animation times to be slightly different from Mecanim.
Paused Skinned Mesh Update Evaluating a PlayableGraph while the editor is paused does not update the SkinnedMeshRenderer it is being applied to.
Update Modes Update modes mostly work in the Playables API, but have a few issues if you try to change them at runtime.