PlayableAssetState.

GetBindingDetails(PlayableBinding, string, Type, bool) Method

Summary

Should the `binding` be skipped when determining how to map the Animancer.PlayableAssetState.Bindings?
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
PlayableAssetState

Syntax

public static void GetBindingDetails(PlayableBinding binding, out string name, out Type type, out bool isMarkers)

Parameters

Name Type Description
binding PlayableBinding
name string
type Type
isMarkers bool

Return Value

Type Description
void