PlayableAssetState.

Destroy() Method

Summary

Destroys the UnityEngine.Playables.Playable and cleans up this state.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
PlayableAssetState

Syntax

public override void Destroy()

Remarks

This method is NOT called automatically when the whole Animancer.AnimancerGraph is destroyed, so if you need to guarantee that things will get cleaned up you must use Animancer.AnimancerGraph.Disposables.

Return Value

Type Description
void