Summary
Destroys the
UnityEngine.Playables.Playable and cleans up this state.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- PlayableAssetState
Syntax
public override void Destroy()
Remarks
This method is NOT called automatically when the whole
Animancer.AnimancerGraph is destroyed,
so if you need to guarantee that things will get cleaned up you must use
Animancer.AnimancerGraph.Disposables.
Return Value
| Type | Description |
|---|---|
| void |