Summary
Determines what each layer does when
Animancer.AnimancerNode.Stop
is called.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ControllerState
Syntax
public ControllerState.ActionOnStop[] ActionsOnStop { get; set; }
Remarks
If empty, all layers will reset to their
Animancer.ControllerState.ActionOnStop.DefaultState
.
If this array is smaller than the UnityEngine.Animations.AnimatorControllerPlayable.GetLayerCount
,
any additional layers will use the last value in this array.
Value
Type | Description |
---|---|
ControllerState |