Summary
Uses the `currentEvent` if the `controlID` has
UnityEngine.GUIUtility.keyboardControl.
If a `key` is specified, other keys will be ignored.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimancerGUI
Syntax
public static bool TryUseKey(Event currentEvent, int controlID, KeyCode key = 0)
Remarks
This method is useful for handling
UnityEngine.EventType.KeyDown and UnityEngine.EventType.KeyUp.
Parameters
| Name | Type | Description |
|---|---|---|
| currentEvent | Event | |
| controlID | int | |
| key | KeyCode |
Return Value
| Type | Description |
|---|---|
| bool |