AnimancerState.

AnimancerState.EventDispatcher Class

Summary

An Animancer.IUpdatable which triggers events in an Animancer.AnimancerEvent.Sequence.
Assembly
Animancer.dll
Namespace
Animancer
Interfaces
Base Types
graph BT Type-->Base0["Key"] click Base0 "/animancer-v7-4/api/Animancer/Key" Base0-->Base1["Object"] Type-.->Interface0["IUpdatable"] click Interface0 "/animancer-v7-4/api/Animancer/IUpdatable" Type-.->Interface1["Key.IListItem"] click Interface1 "/animancer-v7-4/api/Animancer/IListItem" Type["AnimancerState.EventDispatcher"] class Type type-node

Syntax

public class AnimancerState.EventDispatcher : Key, IUpdatable, Key.IListItem

Fields

Name Constant Value Summary
NotInList -1
The Animancer.Key._Index which indicates that an item isn't in a list.
Inherited from Key
static

Properties

Name Value Summary
HasEvents bool
Does this dispatcher have an Animancer.AnimancerEvent.Sequence?

Methods

Name Value Summary
IndexOf(Key) int
Returns location of this object in the list (or -1 if it is not currently in a keyed list).
Inherited from Key
static
IsInList(Key) bool
Is the `key` currently in a keyed list?
Inherited from Key
static
ToString() string
Returns "Animancer.AnimancerState.EventDispatcher (Target State)".