Summary
Should this object and its children apply IK to the character's feet?
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerNode
Syntax
public override bool ApplyFootIK { get; set; }
Remarks
This is equivalent to the "Foot IK" toggle in Animator Controller states.
This value starts true by default for
Animancer.ClipState
s (false for others), but can be automatically
changed by Animancer.AnimancerNode.CopyIKFlags(Animancer.AnimancerNodeBase)
when the Animancer.AnimancerNodeBase.Parent
is set.
IK only takes effect while at least one Animancer.ClipState
has a Animancer.AnimancerNode.Weight
above zero. Other node types either store the value to apply to their children or don't support IK.
Documentation:
Foot IK
Value
Type | Description |
---|---|
bool |