AnimancerNode.

ApplyFootIK Property

Summary

Should this object and its children apply IK to the character's feet?
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerNode

Syntax

public virtual bool ApplyFootIK { get; set; }

Remarks

This is equivalent to the "Foot IK" toggle in Animator Controller states.

This value starts true by default for Animancer.ClipStates (false for others), but can be automatically changed by Animancer.AnimancerNode.CopyIKFlags(Animancer.AnimancerNode) when the Animancer.IPlayableWrapper.Parent is set.

IK only takes effect while at least one Animancer.ClipState has a Animancer.AnimancerNode.Weight above zero. Other node types either store the value to apply to their children or don't support IK.

Documentation: Foot IK

Value

Type Description
bool