AnimancerLayer.

CreateIfNew(AnimationClip, AnimationClip) Method

Summary

Calls Animancer.AnimancerLayer.GetOrCreateState(UnityEngine.AnimationClip,System.Boolean) for each of the specified clips.

If you only want to create a single state, use Animancer.AnimancerLayer.CreateState(UnityEngine.AnimationClip).
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerLayer

Syntax

public void CreateIfNew(AnimationClip clip0, AnimationClip clip1)

Parameters

Name Type Description
clip0 AnimationClip
clip1 AnimationClip

Return Value

Type Description
void