AnimancerLayer.

CreateIfNew(AnimationClip, AnimationClip, AnimationClip) Method

Summary

Calls Animancer.AnimancerLayer.GetOrCreateState(UnityEngine.AnimationClip,System.Boolean) for each of the specified clips.

If you only want to create a single state, use Animancer.AnimancerLayer.CreateState(UnityEngine.AnimationClip).
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerLayer

Syntax

public void CreateIfNew(AnimationClip clip0, AnimationClip clip1, AnimationClip clip2)

Parameters

Name Type Description
clip0 AnimationClip
clip1 AnimationClip
clip2 AnimationClip

Return Value

Type Description
void