Summary
[Pro-Only] The mask that determines which bones this layer will affect.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public AvatarMask Mask { get; set; }
Remarks
Don't assign the same mask repeatedly unless you have modified it.
This property doesn't check if the mask is the same
so repeatedly assigning the same thing will simply waste performance.
Value
Type | Description |
---|---|
AvatarMask |