Summary
The state of the animation currently being played.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public AnimancerState CurrentState { get; private set; }
Remarks
Specifically, this is the state that was most recently started using any of the Play or CrossFade methods
on this layer. States controlled individually via methods in the
Animancer.AnimancerState
itself will
not register in this property.
Each time this property changes, the Animancer.AnimancerLayer.CommandCount
is incremented.
Value
Type | Description |
---|---|
AnimancerState |