Summary
The number of states that can be connected to this layer before its
UnityEngine.Playables.Playable needs to
allocate more inputs.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public int Capacity { get; set; }
Remarks
Starts at the
Animancer.AnimancerLayer.DefaultCapacity and doubles each time it needs to expand.Value
| Type | Description |
|---|---|
| int |